![]() The shrine sells o-suna (sand), which, if sprinkled around your home, will bring you good fortune in business. ![]() Once you’ve stepped through the tunnel, you will see the inner shrine, where you can take a little good luck home with you. Together with two other nearby shrines, it forms the main Haneda Shrine. Modeled after the Kansai original, Anamori Inari Shrine is dedicated to the deity of rice cultivation and was originally built on what is now the site of Haneda Airport. If you can’t visit Kyoto’s Fushimi Inari Taisha, this may be your second best chance to see a tunnel of torii gates. ![]() Get some good luck at Anamori Inari Shrine There is a small garden called Shotoen which is opened to the public for a few days a year in summer. Located in a graveyard below the main hall, the unique structure was built on the site of Nichiren’s cremation. Aside from the large and beautifully decorated main hall and the oldest pagoda of its size in Kanto, the Hoto is worth the trip alone. During the rest of the year, you can take your time exploring the many small delights of the area, with statues and offerings dotted around. Over 300,000 people attend and the highlight is the parade of lanterns and cherry blossom held aloft by over 3000 participants as they make their way from Ikegami Station to the temple grounds. Founded by Nichiren shortly before his death here in 1282, the site is of great importance to the Nichiren sect of Buddhism and is also home to an annual festival commemorating the anniversary of his death. With a series of beautiful buildings including a pagoda and an unusual Hoto, the famous temple has plenty to enjoy. If you climb the 96 stairs that lead to this unusual temple complex, you will not be disappointed. If tonumber(Text.Text) and tonumber(Text.Ikegami Honmonji | Photo by /Japanesescape_Footages If not (CheckAlive(Top) = true and CheckAlive(Down) = true and CheckAlive(Left) = true and CheckAlive(Right) = true) then If CheckAlive(Corner1) = true or CheckAlive(Corner2) = true or CheckAlive(Corner3) = true or CheckAlive(Corner4) = true or Count ~= 0 then Local Corner4 = Cells:FindFirstChild(tostring(x-1 - 1)."0".tostring(z-1 - 1)) Local Corner3 = Cells:FindFirstChild(tostring(x-1 + 1)."0".tostring(z-1 - 1)) ![]() Local Corner2 = Cells:FindFirstChild(tostring(x-1 - 1)."0".tostring(z-1 + 1)) Local Corner1 = Cells:FindFirstChild(tostring(x-1 + 1)."0".tostring(z-1 + 1)) If CheckAlive(Top) = true or CheckAlive(Down) = true or CheckAlive(Left) = true or CheckAlive(Right) = true then If CheckAlive(Right) = true then Count += 1 end if CheckAlive(Left) = true then Count += 1 end if CheckAlive(Top) = true then Count += 1 end if CheckAlive(Down) = true then Count += 1 end Local Down = Cells:FindFirstChild(tostring(x-1)."0".tostring(z-1 - 1)) Local Top = Cells:FindFirstChild(tostring(x-1)."0".tostring(z-1 + 1)) Local Left = Cells:FindFirstChild(tostring(x-1 - 1)."0".tostring(z-1)) Local Right = Cells:FindFirstChild(tostring(x-1 + 1)."0".tostring(z-1)) If v and v.Color = Color3.new(0,0,0) then Local v = Cells:FindFirstChild(tostring(X)."0".tostring(Z)) If Cells:FindFirstChild(tostring(X)."0".tostring(Z)) then Kill(Cells:FindFirstChild(tostring(x)."0".tostring(z))) If Cells:FindFirstChild(tostring(x)."0".tostring(z)) then Script.Parent:WaitForChild("TextButton").MouseButton1Down:Connect(function() If v and v.Color ~= Color3.new(0,0,0) then Local RunService = game:GetService("RunService")Ĭell.Name = tostring(x)."0".tostring(z) Local CellStore = game.Lighting:WaitForChild("Cell") Non-optimized code local Cells = workspace:WaitForChild("Cells")
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